A 3D Character artist that focuses on a more realistic sculpting style. My goal is to create character assets at a high quality level and have them be used for Video games and other media. Thanks for checking out my page! Cheers!
Currently spending everyday to improve my body, spirit and mind. I am taking some workshops at Vertex School and practicing my art in between those. I tend to try to help other artists in their own quest to reach their dreams and goals as well. Don't be afraid to reach out to me and ask me anything. When you learn, I learn as well.
Currently looking for Employment.
Check out my blog for project updates: https://www.artstation.com/adammarlow/blog
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Experience
Freelance / Self Employed
Jun 2016 – Present
3D Character Artist
• Digital modeling and texturing Characters and props to a in-game asset completion.
• Knowledge and ability to create organic and hard surface models using Maya and Zbrush.
• Ability to Retopologize and unwrap UVs for the asset pipeline. Keeping polycount in mind.
• Creating PBR textures with Substance Painter and Photoshop.
• Ability to interpret the given artstyle and realize it into 3D.
Education
Scott Eaton Full-Time Online
Oct 2020 – Present
Portraiture & Facial Anatomy
Vertex School
Jul 2020 – Present
Facial Sculpting
Vertex School
Jun 2018 – Present
Zbrush Training
Vertex School
Mar 2017 – Present
Concept Art
Vertex School
Mar 2017 – Sep 2020
Creating 3D Video Game Characters
Vertex School
Oct 2018 – May 2019
Creating Game Assets
Macomb Community College
Aug 2012 – Jun 2016
Associates, General Studies
Macomb Community College
Aug 2012 – Jun 2016
Associates, Applied Science, 3D Design and Animation