I am a passionate 2d/3d videogame artist with experience in animation, illustration, concept art, modeling, texturing, rigging, lighting, rendering and asset production in general for both characters and backgrounds. I specialize in low poly models and stylized art styles.
Heavily experienced with working with teams and leadership.
I also have experience as a game designer, specially when linking it to the visual side of the project, like with UI, level design and game flow.
I am looking forward to work on interesting and challenging projects that help me develop different skills and learn new things.
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Experience
Crystal Croissant
Jan 2020 – Present
Querétaro, Mex.
Art Director and Lead Game Designer
• Contributed to creative process through original ideas and inspiration.
• Fostered highly communicative, collaborative team culture on all visual product projects.
• Developed art and design concepts.
• Developed videogame character and accurate creature anatomy content.
• Developed artistic visual products while working within defined technical constraints.
• Clarified elements of model packet to modelers.
• Collaborated with production on task list creation to meet overall project goals in time.
• Designed visual models meeting both aesthetic and technical criteria.
• Mentored junior artists on creative processes.