Dynamic and motivated artist with 9 years of experience in gaming industry creating
games for PC and mobile. Experienced in project and team management, producing in-game 2D art, concept art, illustration and animation. Skilled in building teams, demonstrating exceptional communication skills, and making critical decisions during challenges. Mentor and artist with flexible adapting art styles.
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Experience
NetEnt
Apr 2019 – Jan 2021
Krakow/Poland
2D artist/animatior
Responsibilities:
Creating 2D art (backgrounds, characters, UI) and animations for branded and
original slot games in a range of styles (cartoony, realistic, pixel art…) for mobile
and PC.
Achievements:
Worked on branded game Street Fighter II: The World Warrior Slot™ creating pixel in-game art and animations.
Eipix Entertainment
Jul 2014 – Aug 2017
Novi Sad/Serbia
Lead 2D artist
Responsibilities:
Work as a Lead character 2D artist.
Work on multiple projects, defining priorities, milestone support, effort estimates and
requirements and call out risks.
Tracking the teams time and report progress/risks/issues on monthly basis.
Manage and support the art feedback and approval process.
Track production progress and schedules, communicate with producers and other teams,
manage tasks and organize pipeline, do concept and character design, making them
animation ready and preparing everything that we need to produce character design for
games while mentoring the time of 9 artists.
Coordinate outsourcing team of artists, help them to deliver characters based on our
concepts and keep them synced with the team.
Achievements:
Shipped 9 games under leadership position and work as character artist on 32 titles. I
reorganized workflow of the whole team which led to no more overtime/technical debt. It
saved the company's money and made the team more effective and happier.