A highly committed and dependable artist with 12 years experience in the field of 3D Animation & Film Industry. A team player and can work well in a diverse environment.
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Experience
MPC (formerly Mr.X Toronto)
Oct 2021 – Mar 2023
Toronto ON. Canada
Assets Artist
- Responsible for Modeling, Texturing & look dev of character props and environment assets for feature Films & TV series.
- Process 3D Scan models for layout ingestion into the show pipeline.
Projects completed:
Film: Guillermo Del Toro’s Pinocchio (2022)
TV Series: Netflix Wednesday (2022) & Paramount+ Halo (2022)
Toei Animation Philippines Inc
Feb 2008 – Jan 2019
Libis Quezon City, Philippines
3D Background Checker/Team Leader, 3D Modeler, Tracking Artist, Texture Artist, Matte Painter
Film:
[2019] Dragon Ball Super Broly
[2018] Sakura Guardians Of The North
[2017] Ertugrul 1890
[2016] The Old Capital (Koto)
[2014] Saint Seiya: Legend Of The Sanctuary
[2013] Dragon Ball Z: Battle of Gods
[2011] One Piece: Straw Hat Chase
[2009] Yatterman
TV Series:
(2019) Saint Seiya: Knights of the Zodiac Netflix
(2015–2016) Kamen Rider Ghost
(2013-2014) Kamen Rider Drive
(2011–2012) Kamen Rider Fourze
(2009–2010) Kamen Rider W
(2009) Kamen Rider Decade
(2014) Marvel Disk Wars: The Avengers (Disney XD)
(2014) Majin Bone
(2018–2019) Hugtto! PreCure
(2017–2018) Kirakira PreCure a la Mode
(2016–2017) Witchy Precure!
(2015–2016) Go! Princess PreCure
(2014–2015) Happiness Charge PreCure!
(2013–2014) DokiDoki! PreCure
(2012–2013) Smile PreCure!
(2011–2012) Suite PreCure
(2010–2011) Heart Catch PreCure!
(2009–2010) Fresh Pretty Cure!
(2008-2009) RobodZ (Toon Disney)
Responsibilities:
-Ensure all models/assets created (shape, color and shading) conform with quality standard
-Work closely with 3D Art Director to ensure consistency between the concept and final 3D assets to maintain cohesive look and feel throughout the anime series
-Schedule artist availability and match their skill sets according to required 3D assets
-Assist in training new team members
-Create and manage 3D assets (character props) and environment
-Collaborate with artists to execute projects on time and achieve the best results
-Create textures and UV maps
-Prepare camera tracking for post-production works
-Data/file management, asset naming conventions and other technical constraints